Teamblob v2

Wednesday, December 13, 2006

I have begun work on Teamblob Counter Strike 2. I only started yesterday with re-installing CS1.5 to rip the sounds for the cartoon. That's done now.
Now, I am currently drawing all of the backgrounds by hand. That's right, no screenshots now. Therefore, there will be a lot of blobs interacting with the area surrounding them (eg: Bullets taking chunks out of walls, blobs taking cover AND a map I am making up on the spot!) The map I am making is similar to de_dust, but totally different with sewers, bunkers and other cool little map secrets.
The blobs I am hoping to be fbf and tween-> fbf conversions (for those at home who don't know what that is, it's when you make a motion tween, then convert every frame in that tween to single frames, then untween them. It helps to iron out the multi-layer movement bugs in the animation).
I will post some screenshots soon...

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